It typically does this by duplicating the (often) outward facing surfaces of an object and flipping or inverting them inwards (or vice versa). Double-sided MeshesĪs briefly mentioned above Blender 2.8+ renders surfaces double-sided by default. Using Nodes however, it’s possible to avoid needing to do this using a double-sided material (two-sided).ĭownload: KatsBits – Double-Sided Materials | c. object 1 – leather on one side, object 2 – sheepskin on the other. The workaround for this would typically require another object being created with its own set of properties to fulfill whichever side needed to be different i.e. The disadvantage in doing this is that both sides are identical the same UV mapped image appears on both front and back sides. By default Blender 2.8+ renders meshes double-sided ( two-sided) by duplicating surfaces to create an ‘inside’ and ‘outside’.
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